Archive for February, 2008
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Turtle’s Props

Been unusually busy this past week or so, but managed to finish up the props for the Turtle.

turtle_props_02.jpgturtle_props_03.jpgturtle_props_04.jpgturtle_props_05.jpgturtle_props_06.jpgturtle_props_01.jpg

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Turtle’s Basemesh Refined

Upped the subdivisions and refined the basemesh today.  Gonna start detailing tomorrow.

turtle_basemesh_04.jpg

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Turtle’s Basemesh

Blocked in the proportions and finished modeling the low-poly basemesh of the turtle today.
Now it’s time to take him into ZBrush and have some fun.

turtle_basemesh_03.jpgturtle_basemesh_02.jpgturtle_basemesh_01.jpg

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The Sky Fisherman

The name of the next project I’m going to be working on is called ‘The Sky Fisherman’.  It’s inspired by this phenominal concept sketch done by Stoph over at CA.org.  Looks to be a challenging piece, but I really think it has some wonderful 3D potential.

skyfisherman_concept.jpg

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Finished Gondolier Model

Finished up the Gonodolier today!
Heres a few views from ZBrush:

gondolier_finished_01.jpggondolier_finished_02.jpggondolier_finished_03.jpggondolier_finished_04.jpg

And here he is brought back into MAX for future rendering:

gondolier_finished_05.jpg

It’s been a huge learning experience thus far – this was my first character since learning ZBrush.  I’m fairly happy with how he’s turned out, still a few areas here and there that bother me, but it’ll have to do for now… on to bigger and better things.

He’s not going to be textured or properly lit just yet – I’m gonna try to stay in a modeling mindset and create a few more characters before going back and polishing them off as final portfolio pieces.

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Gondolier’s Pose

Had some nasty issues with the new TransposeMaster plugin for ZBrush these past few days, but finally ironed out the bugs yesterday and got to posing the gondolier today.  Hands aren’t fully posed yet - but you can kinda see how he’ll be grabbing the oar of the gondola.  This is probably be the last update till the model is finished!

gondolier_pose.jpg

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