Finished Turtle

After much delay (sorry, it’s been hectic), I’m proud to present the finished turtle sculpt!

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I went back and redid the bases for the flippers, banged up the shell a bit, sculpted the transition between submeshes (neck and arms meeting the shell), and spent a good deal of time on the face and neck.

My 3 year old computer is just about ready to catch fire from working on this (the meshes currently weigh in at 6 mil polys total).  So I’m finally biting the bullet and putting some cash down on a new system that can hopefully make ZBrush a little more snappy and get rid of the annoying 30 second wait for ‘compacting mem’ every time I Ctrl-Z.

Once I get the new computer up and running (hopefully this week), I’ll move on to working on the kids meshes, and progress should hopefully speed up dramatically.  Cheers!

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