Archive for May, 2008
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Hand!

Just thought I’d quickly share this hand I sculpted today.   That is all.

boys_hand.jpg

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Eli & Ardent’s Finished Basemeshes

Things have finally settled down a bit, and I had the chance to work on the project this weekend.
The boys’ basemeshes are pretty much done – and I’m starting to see the light at the end of the tunnel now.

Time to start sculpting the higher subdivisions and pose them.

Eli_Basemesh_01.jpgEli_Basemesh_02.jpgEli_Basemesh_03.jpgArdent_Basemesh_01.jpgArdent_Basemesh_02.jpgArdent_Basemesh_03.jpg

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ZBrush Demo: DC SIGGRAPH

I’m going to be giving a demo titled ‘Character Creation: Concept to ZBrush’ at the next DC Siggraph meeting on Wednesday May 14′th.  It should be a fun night – I’m gonna go over how I created the Venetian Gondolier and Sky Fisherman models, as well as some of the Character Modeling tips and tricks I’ve picked up over the years.

And as a special bonus, we’ll be raffling off a full copy of ZBrush 3.1 for a lucky someone in the audience!
So if you’re in the DC area, mark your calendars and invite your friends for this great evening presented by DC Siggraph.

Where:  BAE Systems, 8201 Greensboro Drive, McLean, VA 22102
When: Wednesday, May 14 from 7pm to 9pm

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48 Hour Film Project

Over this weekend I participated in the 48 Hour Film Project for the Washington DC area.  The whole deal is you’ve got 48 hours to write, cast, shoot, edit, and deliver a 7 minute short film based on a genre and character they assign you at the beginning.  It was a lot of fun and I met a lot of wonderful people who are as passionate about filmmaking as I am.

If you happen to live in the DC area, come by the AFI Silver theatre in Silver Spring MD to check out our film on Friday, May 9′th, 9:30PM.  The title is “Who Killed Larry” by the Karma VS Mojo team.

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Boys Basemesh

The new computer seems to be running quick and stable… hopefully it’ll stay that way for a long time to come. *crosses fingers*

Worked on the boys basemeshes the past few days, heres what I’ve got so far.
A few more props to make and they’re ready to be brought into ZBrush for some sculpting.

boys_basemesh_01.jpgboys_basemesh_02.jpgboys_basemesh_03.jpg

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