Archive for September, 2008
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Finished Trap

Heres the finished high-res Trap model – modeled in 3ds max.
Just need to model a few watches, and its time to take the handman into ZBrush.

trap_01.jpgtrap_02.jpg

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Handman’s Basemesh

Heres the finished basemesh for the handman.  Just need to model a few of the props and it’ll be time to take him into ZBrush.

Note: I’ve kept the character as symmetrical as possible so I can get the most out of my sculpting in ZBrush.  When the time is right, I’ll move the left arm back into its correct position using ZBrush’s transpose tools.

handman_basemesh_2.jpghandman_basemesh_1.jpg

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Time Trap

All settled in to my new home in San Francisco, and ready to start cranking out some new work!
The next modeling project I’ll be working on is titled ‘Time Trap’ - after Lior Arditi’s fantastic concept art:

time_trap_concept.jpg

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Arrived In San Francisco

I’ve arrived and unpacked at my new place in San Francisco.
I’m already loving the new environment, and excited to start taking some VFX classes here at AAU!

Once I get a bit more settled in and into the groove, I’ll start posting some new work.

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