Handman’s Basemesh
Heres the finished basemesh for the handman. Just need to model a few of the props and it’ll be time to take him into ZBrush.
Note: I’ve kept the character as symmetrical as possible so I can get the most out of my sculpting in ZBrush. When the time is right, I’ll move the left arm back into its correct position using ZBrush’s transpose tools.