Handman’s Basemesh

Heres the finished basemesh for the handman.  Just need to model a few of the props and it’ll be time to take him into ZBrush.

Note: I’ve kept the character as symmetrical as possible so I can get the most out of my sculpting in ZBrush.  When the time is right, I’ll move the left arm back into its correct position using ZBrush’s transpose tools.

handman_basemesh_2.jpghandman_basemesh_1.jpg

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